![]() ![]() It also solves the swapping issue for people with enough gear to hit the cap. Pros: Creates a gearing-game around trying to hit the "MF% cap" that some players enjoy. Everyone could find ways to hit the cap for MF% on their gear and then stop. We could set an MF cap between something like 100% and 200%. Nephalem Valor provides 75%, so you would need between 25% and 125% to reach the hard cap. ![]() Here are the solutions we're currently considering, and would appreciate your feedback and opinion on what seems the most reasonable for you, and why: It's worth keeping in mind that if we do implement a method to alleviate gear-swapping in combat, we'll simultaneously be looking at ways for players to get an added MF bonus to compensate. Since the call for a solution really comes from all of you, we'd like to invite you to chime in with your opinion on what the solution could be. While players getting more Magic Find for their kills isn't a game breaker for us, many players have said they don't enjoy doing it but feel the benefit is too large to ignore. Philosophically we don't have a problem with the practice. Since release it has become an increasingly common practice to keep a Magic Find (MF) set in your inventory, and swap it in shortly before a kill. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |